Monday, March 16, 2015

Week 8A; Logo Animation Critique

In class today, we spent the whole time having a critique of everyone's logo. For the most part with my critique, the class said that the sounds with the motions were pretty effective. I'm glad that they said this because it took me a while to get the timing right with the motions. One student who actually watches Markiplier mentioned that I could change the laugh sound with his signature "poof" sound which I thought could actually work. I may try to experiment with that sound when the mustache pops up. I really do want to keep the laugh in the animation because Markiplier plays a lot of horror games and I believe it fits it. Both could fit honestly. Another good comment came from Pannafino and another student about more movement with the mustache. They mentioned how the mustache could grow in size along with the laughter. There was one last comment from Pannafino and he said that I should probably change the pure white/black to something that is a bit more appeasing to the eye because it is too bold and harsh.

Overall, I'm happy about the feedback that I got. I think I may want to try to make those changes and experiment a bit more with it to make it stronger.

Sunday, March 15, 2015

Logo Animation Part 3; Spring Break


I'm happy to say that I've finished my logo animation! I was able to fix up the glow just a tad more. I made it more of a yellow color instead of just white. I found out how to work with the puppet pin tool and the puppet starch tool as well. This is how I was able to make the tips of the mustache move and the middle of the mustache just stays straight. I applied the puppet starch tool to make sure the middle didn't move or get messed up while I moved the tips. I also changed the frames of the mustache fade in to be a little bit quicker than before. It was slower before and I think this helped the "time limit" on the animation. I mean, its probably a couple of miliseconds off but that's fine. I added another second in at the end for a pause of the whole logo together as well.

Thursday, March 12, 2015

Logo Animation Part 2; Spring Break


I was able to work on my animation a little bit more today. After being frustrated for a bit of time, I finally got the glowing part to work. It only really lasts for a frame, pretty much, but it took me a while to figure out how to make it last for that little bit of time. Every time I used the glow effect on the M, it would do it for the remainder of the video. After doing some digging through the drop downs of the glow effect, I finally found out how to make it work. It was driving me nuts to be honest. Now, the only thing that I want to build on is the mustache. I just want to make the transition in better and the overall movement of it. It feels stagnant and I want to change it somehow. However, I'm going to do some research on how to make only parts of the mustache more. I think I just want to make the tips of it move. We'll see what happens with some experimentation.

Monday, March 9, 2015

Logo Animation Part 1; Spring Break


I've finally started on my animation after talking to Pannafino. When we were talking, he had mentioned a way to make the M comes into screen. He suggested that I use the pipe sound and have it pop in from the bottom just like how the pipe works in Super Mario Bros. So! I did try that and I love it. It's a great transition on how it begins. So far, I'm still trying to find out how to consolidate everything into the 3 seconds. However, I don't want to rush it too much because then, I feel, it won't be effective. I just need to work on the Warfstache transition and the evil laugh Markiplier makes. I've been using Audacity for all my sounds and have been messing around with the overall sound, time, and fade in/out features of it. Hopefully everything will come together soon enough!

Wednesday, February 25, 2015

Animation Storyboard

I had finished my storyboard the night prior to it being due. However, when I went to open the AI file to upload it to my Google Drive and take a screenshot of it, the file became corrupted and I couldn't open it. I don't know why or how that happen. Anyway! That's besides the point. In class today (because of my file being corrupted) I had to redo my storyboard the best I could remember. It really did help though after we critiqued them. I had to explain to my group what I was planning on doing and show them the files that I did have, which was the logo itself.. separated. The Markiplier logo is a pixeled M and a pink mustache (or warfstache.. Markiplier as an alter ego for the mustache). After explaining what I was doing for the animation, I got some feedback. The main change that I am having in mind is that I will separate the M and the mustache. The M will still transition the way I planned but the mustache will "grow in" separate from the M. It will then do the same movement that I had previously planned on doing with it. Another suggestion was to add in a sound from Markiplier from one of his videos. I had thought about this as an addition but after someone mentioned it, I decided to add that in. Here is the complete storyboard.


I still need to get the storyboard approved by Pannafino. Hopefully this'll be okay. I feel pretty confident about this. However, I can see there being a time restraint on this because there is a lot going on in 3 seconds. Maybe it will be alright to go over just a little bit.

Monday, February 16, 2015

Meaning in Motion


I had a fun time working with this project and feel like it came out
quite well. I wanted to keep using the fade in and fade out only because
I felt like if I would have used any other motion, it would not have fit
with the overall tone of the quote. Oh! I forgot to mention that this quote
is from King Mickey in the Kingdom Hearts video game series, specifically
Kingdom Hearts 2. It's my absolute favorite game and game series of all time.

Thursday, February 5, 2015

Week 3B

Today in class we went over some more motion principles. Pannafino had discussed about the meaning of "duration" and "pause". After going through the small lecture of that, he had introduced us to a new program from Adobe called After Effects (AE). AE is a video editing/creation software depending on how you want to use it. After telling us about AE, he had us get into groups, mainly just our rows, and discuss with them what our dreams were. This eased us into our next project, the Sequential Dreamscape. What we are are doing is that we are making an abstract video with textures and words describing our dream. We then got back into our groups and tried to help each other brainstorm on how to go about this project. I think this is going to be a fun and easy going project seeing as how I have had experience in AE. I also love making things abstract and having to make people think because a lot of people think differently and I always want to know how and why they see it that way.

Tuesday, February 3, 2015

Week 3A; Dream

I had this dream the night that the "dream blog" was assigned. So, to start off, I work at GameStop and our staff primarily consists of women: Stacey (the store manager), Hillary (the assistant store manager), Liz (senior game adviser), Me (another senior game adviser), Justine (game adviser), and then there's Wyman (game adviser). My dream started off at the beginning of the week. Liz had just asked if everyone and their significant others wanted to have a Super Smash party on Friday, meaning everyone would be playing Super Smash Bros. and we would all get pizza and stuff. Flash forward to Friday. We all go over to Liz's place, all ten of us. Well, for one, the new Super Smash Bros can only handle eight people playing and somehow we were all playing at once (I don't know.. dreams don't apply to any rules). The pizza was already there and we were all having fun. The TV started acting up and going blurry and static appeared once in a while. Liz had said that it was fine and that her TV does this every so often. I started to freak out in my head because I HATE static. It just makes me feel uncomfortable. My boyfriend asked if I was okay and I said not really. But that is where it all started. It got very late and we all said our goodbyes and left. My boyfriend and I went back to his apartment and I still wanted to play so I played Super Smash on my 3DS. It then started to produce static and I was like, "What?! I've never seen a freakin' 3ds do this!". My boyfriend was in the other room and asked what was going on. While I was in mid sentence of explaining, I get sucked into my 3ds! Somehow I see my boyfriend run towards the system and freak out. Then it switches to his point of view and I see myself in the character selection screen. Then I woke up... Dreams are weird.

Monday, February 2, 2015

Week 3A

In class today, we looked over everyones' line animation projects and had a class critique. My animation was one of the shorter ones and needs quite a bit of improvement. For one, a classmate said that the line should have more downward motion because of the description of contempt which I agree completely. I have the line moving upwards which usually indicates a positive emotion. Another classmate said that towards the end of the video, it was executed better than the beginning because of the line going downwards and hunching over. I just wish I was able to illustrate my line better. Contempt is a complex emotion and I feel like its' more of a "hidden" emotion. But, I could have approached it in a different manner. So, I need to add more frames to make it longer and I think I should have it shown as something that is in a hate/disgust state of mind.

Sunday, February 1, 2015

Week 2 Out of Class

So, over the weekend I was trying out different scenarios for the "contempt line" representation. The one thing that I think of with the word contempt is that most people look down on someone, shake their head, and barely even sees the person as someone important. I tried to animate a line showing the actions of being contempt and showing some kind of emotion through it. The beginning of it shows the line coming in being jagged and sharp showing anger. It then pops up with its' top being curved to show the emotion of the persons mouth and the displeasure one has when contempt. It then stands straight and shakes its top part and goes crooked again. Here is the link to said video.


Tuesday, January 27, 2015

Week 2A

So we finally started getting into Motion Graphics and I'm actually pretty excited. This class might be useful with what I want to do but I'm not completely sure yet. For our first project, we had to pick an emotion from a list that Pannafino had already put together. I kind of got the last of them and picked "contempt". Contempt is pretty much just scorning someone or when you think something is worthless. We have to come up with a way to animate a single line to express the emotion we picked. So, to also help us figure that out we have to animate, we are to do a short video expressing that emotion.